TFP August Newsletter

by Sekh765 on August 24th, 2010

TFP August 2010

Newsletter!


Lazy Bird of Summer Edition!

Alright, so here we go again! Time for the latest edition of the TFP Newsletter, this month with all sorts of cool information on new servers, upcoming events, and other various bits of information here and there!

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Upcoming Server Changes:

Alright folks, so if you hang around the main TFP chat for the last few weeks, you’ve probably heard me talking about the changes myself and fellow admin Sumigaki have been trying to get set up on server 6. Last week we launched the server and it’s been getting really good reviews from the people that have been frequenting it, so I encourage everyone to try it out if they have the chance! Details of the various changes that 6 has undergone are below!

  • Server map timer is reduced from 40 minutes to 20 minutes, with a possible final reduction to 15 minutes per map. This allows for faster rotation through the maps, and steam rolls are less frustrating due to the rapid rotation to a new map, and new team.
  • Mix of stock maps (no arena), popular custom maps from the main TFP servers, a few custom maps I’ve chosen myself, and a small number of “fun” maps such as the wacky races and whale race maps from the older server #3.
  • Future addition of a cvar activated members only script such as the on server #5 used to have, to allow for members only nights!

All these things combine to make a rather different style of server from the other main TFP servers.

IP for TFP #6 – 68.232.166.231:27015

P.S. – Silly things can happen on some of the maps, since admins have the ability to choose special maps from a seperate list, such as this video made by Devvy of Munch being “abused” on Pacman – http://www.youtube.com/watch?v=WB3BlJcyMzM

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Our second edition this month is that TFP has gone full International! In the first entry by someone other than myself, the new owner of TFP’s Australian/Oceania server has written up an entry on what his server is about for you folks to read! With this server, we now have a server in almost every major geographic zone from which our players hail from! So, here is Leon, the owner and head admin of TFP #10, the AU server!

“Well TFP’s second (group) anniversary has been and gone and with it came a new TF2 server! All the Aussie furs out there will be pleased to know that TFP’s 10th server is a 24 slot server hosted in Sydney. It is hoped this will provide a place for Oceania and South Asia furries to play with better pings.

So what maps and mods will this server be running I hear you say? Well I’m glad you asked! Presently TFP runs servers of different sorts, some with custom maps and some without. The AU server for the foreseeable future will not be running any custom maps, the main reason for this being that Australian players have internet quotas and players who have gone over their quota would have to wait 20-60 minutes for a custom map to download.

However, to make up for the lack of custom maps, the AU server will be running special weekend events where different server side mods will run on Friday and for the duration of the weekend (For instance the popular presents mod that was running on the opening day). This allows the server to be unique and fun without players needing to wait for large map downloads. On top of this the AU server will run the standard set of mods such as RTV and Scramble etc.

If you have any suggestions or feedback, please poke one of the TFP admins or myself about it, we’d love to hear from you!

With all that being said, Look forward to seeing you on the AU server and hope you’ll have a great time :3

-Leon”

IP for Server #10 – 202.157.179.70:27053

So there you folks have it! The two major server updates for TFP this month! Hope you guys take some time to check out the changes!



Upcoming TFP Events:

No events this month folks, as its a little late to do an announcement for one anyways. However, we will be having our annual TFP Halloween event in October, so look for more information on that soon!




TFP Staff Additions

So, with the addition of new servers and the return to school for many staffers, we’ve expanded the TFP staff again to encompass three new members. In a hilarious stroke of luck, they all happen to be Birds, so my dreams of a bird TFP army continue! Your new staffers are as follows! Be nice to these guys, they are around to keep the servers clean :)

  • Griffin
  • Sparra
  • Jouster

Also, a number of moderators were promoted to full administrator, meaning they are now fully available to answer any questions you have, and help with any problems you have (We do continue to ask, if you have a problem on the servers to record demos and submit them to sourcebans, we’ve received a large number of ban submissions, we do watch these demos you folks attach, and have banned a good number of hackers and griefers with you guys help! Thanks again!)




The Future!

So we’ve been working really hard keeping things running smoothly around here, trying to find new and interesting events for you guys to enjoy, it’s tough trying not to repeat ourselves too much! We are looking into running Randomizer in September sometime, or possibly as part of the October event. Other things are the possible return of Prophunt in the near future, as it was an incredibly popular mod, so that is something that could show up soon as well! Until next month, enjoy the new servers and keep us informed on what you guys want to see! See you…sometime….ish….in September!

- Sekh the Scribe Burd

tfp-july-2010-newsletter

TFP July 2010 Newsletter!

by Sekh765 on July 3rd, 2010

TFP July 2010 Newsletter!

Special Anthrocon Edition!

Totally not written by a lazy burd who takes forever to get out newsletters.

I don’t want to hear it! Nope! Lazy scribe burd has been in other countries! He has an excuse this time! I swear that I was working the entire 2 month period that there hasn’t been a newsletter, 24 hours a day, 7 days a week! Yep. That is my story and I am sticking to it. So here we are! This is a pretty special newsletter full of all sorts of shiny things, so lets jump right in folks!

 

TFP Goes to Anthrocon!

 

So for those of you that haven’t been paying attention to the Fandom for the last few months, Anthrocon, the largest Furry Convention in the world ended last week. For the second year in a row, TFP has held its annual meet and greet in the Zoo area where everyone gets to chat it up and the admins get to ramble incoherently for an hour, as well as get information on what people think of the servers in person. This year we had a total of 30+ people show up for the meet! That is more than an entire server! We had more people at our little group meet up than many of the panels that are actually in the con guide, and there were many people that couldn’t find us so who knows what the total number might have been! We even had to steal a second table to fit everyone. I have a roll call sheet here that I did after we all wandered off, I apologize if I miss your name, I did this while standing in line for 2’s show so I was playing it by ear at this point.

1. Witchiebunny

2. Jinx

3. Nikkyvix

4. Sekh

5. Cmdr Lost

6. Nynnja

7. Pathia

8. Python

9. Draganta

10. Gavyn

11. A.M. Zinthos

12. Cyferwolf

13. Sivren

14. Matty

15. JousterL

16. Zenny

17. NightFurson

18. Pikacha

19. Tersi

20. Kit Kima (Spy!) (Also probably spelling error!)

21. Stryker

22. Artie

23. Shaggy the Batbear

24. Longshot Coyote

25. Kajiwolf

26. SpyingRedFox

27. Kasi the Kittejackal

Special Guest appearance by Aurafox disguised as Nynn’s phone as well!

I know I missed a few people, once again I apologize, it was kinda crazy that day. Here is the only known photo to still exist of the epic TFP Meet up, We apologize for the blur but it was taken by a scout as they sprinted through our lines yelling need a dispenser here….or something.

That bunny is a SPAH

Next year we are trying to plan something really big and amazing, so stay tuned and as we get closer to that we will release more information on that! It is gonna be awesome!

Among other AC news, TFP member Hali of Firpine a.k.a Matthew Ebel gave an awesome concert on Friday, as someone who hadn’t heard him until then, I highly recommend checking out his webpage, his music is just awesome!

I also only got about 5 admins totally lost in Pittsburgh for about 10 minutes while trying to drive us somewhere! Navigational Burd will find the way! Eventually…..

You folk quite literally wore my voice out by the end of the con, I kept meeting more and more TFP members while wandering around and everyone was just so awesome that I eventually talked myself hoarse, way to go! :P

A final nod to the awesome TF2 Cosplayers that were running around the con, I know a good number of them play on our servers and they had some pretty awesome costumes done, including Radar Nocturn complete with a ginormous solid metal wrench that I have no clue how the Dorsai let him keep that damn thing, but it was awesome none the less. Hope to see all you folk next year!

Upcoming Server Events:

TFP’s Second Birthday and the Return of TFP Fun Server!: Due to popular demand both by players at AC and by you folk on the forums, we have realized just how much people enjoyed the old #3 screw around silly maps server. Also, we realized just how popular server #5 was with its more relaxed atmosphere. To this end we are bringing back this server style permanently by the end of this month in celebration of our second birthday! 2 years and 3000 members have to be right about something! In terms of rules this server will have a complete custom maps list of normal style custom maps (Think maps such as frontier, chaos, etc), as well as its own selection of wacky maps, such as Pacman! The server will have a shorter map timer, a maximum of 20 minutes per map, to alleviate being stuck on maps that a majority of the players may or may not like. We encourage people to send us map ideas, no matter what type of map it is, we promise to look into it for addition to this server. Plugins and the like are subject to change by the time the server comes out but for the most part this should be the final setup. Hope you guys enjoy the new server, expect it by the end of the month!

July Map Removal: Normally these map posts are about testing new maps, getting all sorts of shiny new toys for people to play with on the servers, but this month we are running things a bit differently. It has come to our attention that there are a number of maps on the server which are either just terrible, or kill the server due to their complexity or large download size. To help alleviate this the admin staff have constructed a list of these maps which we will be putting up for vote later today and it will last for 2 weeks, at which point the polls will be reviewed by the admins to see which maps stay and go. I won’t post an entire list here but if you wish to participate in the poll, and honestly, TFP as a whole, you will need to register on the forums at so that you can take part in things like this. The poll will be broken up into two phases over the course of two weeks or so to give people time to read both of them and vote.">so that you can take part in things like this. The poll will be broken up into two phases over the course of two weeks or so to give people time to read both of them and vote.

 

The first poll can be found Here

 

Upcoming TFP Server Changes:

Counter-Strike Server: Due to demand from a large number of players, we have just finished the creation of our very own Counter-Strike Source server! Currently it is running normal CSS, with the full stock map list as well as a large number of custom maps. For the time being we will be running the default game mode, if there is enough demand for it, or the normal game modes do not garner enough players, we will look into the addition of a Gungame server at a later date. For now, enjoy the CSS server safe in the knowledge that annoying children and complete jackoffs will be swiftly hit in the face with a giant damn hammer. Normal server rules apply in terms of behavior of course. We are accepting ideas on the map rotation so if something is terrible and we have it, or awesome and we don’t, friend me and toss me a line!

IP for the TFP CSS Server – 208.115.128.10:27043

Removal of the Bad Company 2 Server: Sorry folks, the server simply wasn’t getting enough use from TFP members to warrant us continuing to pay for it at the ridiculous prices that EA charges. We will have to see what the future brings in terms of this game, if they release dedicated servers which do not require us to RENT the server from them, and instead allow us to host it on our own boxes (of which we have many of excellent quality!), then we will see about bringing this back.

TFP Public Service Announcement:

So we have implemented a new system of Banning people. I tell you all this because the system uses this lovely automated program which allows for players to check our bans, why bans were made, and most importantly, allows for players to mail us demos using the “Submit a Demo” button! This means no more juggling your demos of speedhacker and trying to upload them to other websites for us to review! Now you can simply submit them directly to us with the button at the top! We hope people will record more demos now that its much easier to send them to us!

Among other things that you can do with this handy tool is if for some god forsaken reason you have received a ban from us, you can protest the ban using the “Protest Ban” function. We hope all of you folk never have to use this button, especially after I met so many of you and you were all so very cool, so lets not ruin that ^_^.

Sourcebans can be found Here

 

Members of the Month

The award goes to..

Every single member who came to AC and took the time to either go to the TFP meet up or find a TFP admin/member and talk with them. Seriously, you guys were awesome and made that convention amazingly fun, hats off to all of you.

Honorable mention

On a personal note, This is my newsletter and I can honor who I want! Honorable mention goes to JousterL and Zenny for teaching me how to Rave at the AC dance. Next year I’LL bring the glowsticks!

 

Mailbag Posting

 

Nothing new here, only thing of note in the last month was someone on 4chan attempting to troll the group by posting our the IP addresses for our servers to get them to harass us. Some 200 posts later, we’ve now come to the conclusion that a majority of that thread are all closet TFP players due to the inordinately large number of people telling the original poster to go to hell, or admitting they’ve played here from time to time. Enjoy the servers you guys! :P

 

Banned.

 

Lovely! For one month out of the year when all the Admins are away getting totally drun—I mean, doing our damndest to improve the servers for all players while at AC…. noone does anything extraordinarily dumb and gets themselves hit with a hammer! I love you guys!


The Future!

 

The future seems pretty bright for all of us here at TFP, we had an awesome turnout at AC (Twice what we had last year), the servers are always full of cool and new players, to the point that we’ve had to once again expand our server list to accommodate all of you! Once again I’m probably driving the tech admins up the walls with my constant running around like a madman going, “And then we can try THIS game! And what about a plugin that does THIS on THIS server!” but then again, two years and none of the servers have exploded for any extremely long period of time, so you guys better thank all our tech admins for keeping this place so nice and clean, they don’t get enough credit as is! Again, any ideas you guys have for games, server plugins, group events, advertisements, art, drinks that Sekh can consume at his next con, maps, articles for the TFP website, and anything else along those lines please drop me or one of the other admins a line and we will see what we can do! Hopefully Augusts’ newsletter doesn’t take so damn long right? :D

– Sekh the Scribe Burd.

P.S. I wasn’t aware so many of you guys read this! Thanks for all the nice things you said about it, I never know if people are reading them since its so hard to get comments on it ^_^.

TFP Newsletter 3rd Edition!

by Sekh765 on April 1st, 2010

TFP April 2010 Newsletter!

 

So, after taking a month break because I am a lazy lazy burd, I am back with the third TFP newsletter, with some new updates for the servers, and some possible new games to expand into.

 Upcoming Server Events:

April Maptest: It’s that time again. We are testing a new batch of maps which will be detailed below for possible addition to the servers. We will also be taking note of current maps which are disliked and unplayed and removing them from our rotation. Due to Payload being the most popular game choice for our servers, the new maps will mainly focus on the payload game type.

The new maps are as follows, and can be downloaded from fpsbanana.

 

Upcoming TFP Server Changes:

No major server changes this month, although we would like to reiterate that server #6 has been relocated to America and is a carbon copy of server #4, so it should be seen as a viable alternative when server #4 is full.

 

Upcoming TFP Group Changes:

In part of our ever expanding search for new games for the TFP group to move itself into, we are investigating the possibility of a Bad Company 2 server, since it seems to be gathering a large amount of our members. We will be starting a poll on the forums later which will have multiple options on map types, game types, etc.

Unfortunately, because of EA’s draconian policies on servers, we will have to pay for the servers out of our own pocket, instead of hosting them ourselves (EA doesn’t allow people to host servers, they MUST be rented from EA), we might implement a donation process to donate to the continual upkeep of the server. The rental costs are 30 dollars a month, so we would be implementing a donation process with a maximum donation cap to prevent any single player for paying too much. Donations would only be used towards the payment process for the BC2 server.

Keep tuned to the TFP group announcements for more information regarding this upcoming server.

 

Members of the Month

The award goes to..

Noone! Because I am a lazy burd.

Honorable Mention – Sergeant Silver – For being patient with us on how long it is taking to get the achievement system tested.

 

Mailbag Posting

Sorry folks, no funny bans this month, just depressing ones, see below.

 

Banned.

So. We were hoping we wouldn’t have to make a section for this, and that the Mailbag would be enough to get across some of the folks we had to remove form the servers, but recent issues with permabanned people being accidentally re-added to the group by members who were unaware of their status has necessitated the addition of a section which simply states the banned members, and a brief description of why they were banned. Included in this will be any evidence we deem necessary to reiterate why they are no longer allowed on the servers, hopefully shedding some light on our bans.

Note: These are only permanently banned players. We like to believe that temp banned players will learn from their mistake and we will not post them here.

 

I Need Viagra – Speedhacking

 

[BFC] stone – Anti-furry trolling

 

CandySquirrel – Refusal to follow rules after many warnings. Disrespectful to other players, admins, just about anyone who didn’t fit into his view of the “rules”.

 

Chin Fish – Speedhacking like a madman.

 

Poisonous Mind/Tatterwing – Harassment, Trolling – After being given multiple chances to cease being a violent and extremely negative force on the servers, we have elevated this persons ban length to permanent. Following this, we received numerous messages which simply supported our decision, including threats against the server, the group, and certain admins. In an effort to disprove any rumors surrounding this ban, we present the following sections.

“3:33 AM – [FRAG] Poisonous Mind [busy]: This can work one of three ways.  The admins get their heads out of their asses and actually listen for once, rather than pandering to the people wanking them off.  Second choice, I can do a raid that will actually succeed.  Third choice, and honestly the most fatal to the TFP community, I sow my own seeds there and start breaking the community by taking their members. “

While we do not really care about someone’s opinion of ourselves, especially someone with the above record, we do however take a dim view of blackmail and threats against our players and servers. We present this final quote to cement PM’s intentions to lie and manipulate our player base for her own ends, and hope that we have provided enough information for our players to make their own decisions on our ban.

“[FRAG] Poisonous Mind [busy]: So why didn’t you come to me personally rather than involving Felis?

Kellervo: You always told me to stay out of your drama. :P

[FRAG] Poisonous Mind [busy]: Honestly though, the mask as an annonymous admin helped, seeing as not knowing who you were to begin with let me take the situation in a different light… Honestly, I probably would have tried to manipulate you, just because that’s how I am in these situations.”

 

The Future!

Upcoming things are as above, we will be providing a forum topic and section for the upcoming Bad Company 2 Servers, and investigating larger events for the upcoming summer months. We encourage you guys to send us ideas for server events, and we will see about getting them turned into actual events. Achievements are still under development, technical hurdles have to be addressed before we could declare if we are using them or not. As stated in February, the Randomizer event should be in the works for early May, provided we have the time with finals and end of school work. Hopefully you enjoyed this month’s Newsletter and are interested in the Bad Company server! Stay tuned for more information!

 

- Sekh the Scribe Burd.

the-demovixens-how-to-offense-on-cp_steel-part-one

The DemoVixen’s How To: Offense on CP_Steel, Part One

by NikkyVix on March 13th, 2010

Howdy again, all! It’s time for another edition of the DemoVixen’s How To.  I got some good feedback from the last tutorial and I’m hoping to make as good a mark with this one.  It will be split in two, however, to keep from exhausting you all.  I’m trying to avoid making them so huge, I promise!

Subjects:

Prologue

Demoman weapons summary

Steel Cap A

Steel Cap B

Steel Cap C

Prologue:  Nosce te Arma (Know thy Weapon)

Demohmahhn?!

Duke of Demolitions.  The Nitroglyceride Negro.  Black Scottish Cyclops.

The Demoman

Every map has different characteristics of effectiveness for an observant, creatively imaginative Demo.  And today’s map is one of the best.  But first, you must know your tools.  Feel free to skip if you already do, but for the newbies:

Sticky Bomb Launcher
The primary weapon of the Demoman.  This lass is a most versatile weapon, functioning better in defensive application but devastating in certain offenses.  With a salvo of 8 bombs which stick to most surfaces floor, wall and ceiling, the Demoman uses these detonator-dependent explosives to set traps for the enemy to take harm when they wander within the blast radius.  Projectiles from this and the Scottish Resistance fire in a ballistic arc that can be extended by charging one’s shot.

The Scottish Resistance
The alternate primary weapon of the Demoman, differentiated from the original by a caution-strip-taped bomb canister and added laser LED.  This beaut is a modification of the classic sticky bomb launcher, one of the new Demoman unlocks as of the Demoman/Soldier update.  It has a larger mag than the other sticky launcher, able to place up to 14 bombs that can be selectively detonated individually or in close clusters.  Traps can be more complicated and effective with the right application.  However, its detonation primer is a fraction of a second longer than the sticky launcher, making airbursting a slower affair.  It also has the ability to destroy enemy Demoman sticky bombs in the explosions of its own bombs.

As this is a primarily defensive weapon, we won’t be focusing on it for this tutorial.

Grenade Launcher
The secondary weapon of the Demoman. Best suited for offensive situations, this baby fires up to four grenades (or “pills” or “pineapples”) in-between reloads with a damage potential greater than that of the primary weapon when accounting for its damage-per-second.  This weapon, like the other bomb launchers, fires in an arc that must be compensated for.  It cannot be charged.  A direct hit delivers the full range of damage for your distance (or range-to-target, RTT) while bouncing off of a surface activates a minor timer, after which the grenade detonates for slightly reduced damage.

Both Stickies and Grenades have a blast zone–a shell of blast range which they can do damage in, extending up to six feet (for stickies) or three feet (for grenades) from the bombs themselves.  You will do more damage the closer to the center of this range your target(s) are.

Chargin’ Targe
A sturdy medieval buckler with a pike on the end, this alternate-primary weapon replaces sticky launchers and serves as a defensive buff for the Demoman against explosive and fire damage.  It is also a charging weapon that does low-range (approx. 20 HP) damage on full-length charge with an enemy.  This weapon is commonly used in conjunction with the Eyelander or Scrumpy bottle as it causes a melee mini-crit at half charge and a full-crit at full charge.  Sorry, no charging crit stickies or pineapple shots.

Scrumpy
The tertiary/melee weapon of the Demoman.  It’s alcoholic cider in a hardened, heavy glass bottle.  What more of an explanation is needed?

The Eyelander
The alternative to Scrumpy and the mostus awesomus fun weapon the Demoman can have.  A wicked Scottish claymore with excellent range, it nonetheless penalizes you for 25HP at the outset of your life.  However, an additional 15HP are bestowed to you for every decapitating kill made with the Eyelander.  Kills also award additional slight speed boosts until four heads are taken for the maximum of 210HP and nigh Scout running speed.  Used in conjunction with the Targe, it forges the once mid-ranging indirect combat Demoman into a tanking, close-range berserker! Your style of play will vary, but this guide is made for the bomb-slinger, not the sword-swinger.

All of these weapons have their applications, but they are merely clumsy toys in the hands of a toddler if the Demoman does not employ the thing that makes them most dangerous in his hands: Imagination.  (a little liquor never hurts, either, but still).  Now that you know your tools, let’s venture on…

So without further ado…

Cold Steel (BLU Offense, Part I)

CP_Steel.  Steel is one of my favorite (if not my top favorite) cap-point maps to play as a Demoman.  Steel is, essentially, a rocket launch facility that is bundled up like a fortress; its mingling of open, clear perimeters which tighten down to tight close-quarter action makes it a dynamic and exciting environment for practically every class.  The overarching objective as a turn-based CP is for BLU to capture E, the final point.  BLU can make this job easier for itself by capturing points A through D in succession, opening new paths and making E cap a more accessible point for them.  RED will attempt to prevent this capture and any others at all costs.

As a member of BLU the versatile Demoman will be primarily offense.  Your concerns on Steel are:

  1. To Search and Destroy (sentry nest destruction)
  2. Interdiction via traps at access-ways (a spawncamp-free guide)
  3. Preventing RED from reaching their defense positions
  4. Jeering and Taunting
  5. Offensive suppression (yes, spamming)

Perimeter Cap A: Storm the Hills..

Image-DVHT_SteelO_01

Figure a.1

As noted in the RED version of this guide, RED cap point has two ways BLU can access it: A longish run uphill from around the fronting wall, or, coming over the top of the fronting wall to drop into RED’s courtyard (and behind A Cap).  You should always expect RED to have sentries set up to bolster their siege at your doors.  Figure a.1’s red arrows show the most common placements and facings of enemy sentries.

As a Demoman, your primary purpose is building destruction.  You are the most prepared class to take on RED’s sentries at medium to long range, so for the start it should be your priority to have a Medic (who has hopefully spent Setup time charging his Über) to follow you out into the fray and accomplish this.  Personally, I prefer to take the high wall and flank RED from the courtyard.  The benefits of this approach are threefold: surprise, since RED by nature of the map design is more likely to be watching the main ground area; high ground, which should be self-explanatory for its effectiveness; and the more relative safety for your Medic, who is able to duck behind the wall bulwark (cover in the figure), protected from conventional fire and able to heal you while you attack those in the court and on the cap (or any Sentry which might be down there).

However, if you decide to run the trench, hug the wall opposite the health closet to avoid being shot (cover in the figure).  But you can’t stop here…this is Sniper Country.  Snipers love to duck behind the boulders to the far left where they have a clear shot at both spawn exits, and their only real threats are your Spies and other Snipers.  Hug the wall so that you can reach the right corner turn quicker, and be prepared to stare up into angry REDs and their sentries.  This approach is the more direct approach and it’s good for trying to push RED back and pin them on the point and courtyard while your team either attacks from behind you or flanks them from the high wall.  Expect concentrated fire.

Upon leaving the spawn you’ll have several seconds’ run before you get into the range of the sentries mentioned above, so be sure to clear the way so that your Medic is not endangered and forced to pop his Übercharge prematurely.  As is the same for any class you want to maximize your effectiveness with an Über.  As long as you prioritize sentries, then people, you will be fine.

With a single Übercharge, wise prioritizing and a little backup from your teammates, you should be able to destroy their buildings and clear the way for your team to mount a better offensive.  After all, sentries, while weak and easy to kill, do not miss with painful bullets (and rarely miss with rockets), and are effective deterrents that frighten paper-skinned Medics, Scouts, Pyros…  The onus is on you to ensure that they are destroyed.

Once they are, your task is to secure the control point and the grounds around it.  Many people think that they’ll be alright as long as they hold the point.  Often they are wrong, because they huddle in a corner without precaution or run in circles without looking to see what’s coming to try to remove them.

Figure a.2

Figure a.2

Figure a.3

To maximize your chances of holding on to the point, it’s imperative that you watch the exit that RED must use in order to approach.  There’s only one, so it’s quite easy.  I love placing bombs in these given locations (figure a.2), as they are invisible to rushing REDs leaving their spawn or running up the right ramp to attack you.  Also, you can place trap bombs in the courtyard (figure a.3); you can bet that RED will be in panic mode, trying to get to the point to get you off of it quickly and less inclined to check for sticky bombs in these locations.  On a personal note, this is as close to spawn camping as I feel is necessary, but your mileage may vary.  With luck, you can repeat this and prove to be an effective deterrent, or at least wound RED enough so that they won’t stand a chance in direct engagement.

Congratulations, you’ve wrested the first perimeter from RED and established your beachhead! Keep the momentum going and head straight for…

Perimeter B:  Sneerin’ Uphill…

Image-DVHT_SteelO_04

Figure 2.a

Like Cap A, Cap B is a point that BLU must fight an uphill battle to get.  RED, with the high ground advantage and a single attack corridor from which to expect BLU to come, has a better chance of holding you back until the time runs out.

If you’re approaching from A, beware traps from evil RED Demomen who are already set up to rebuff your team.  The drop down in the corridor from A to B can be sticky-mined.  Warn your less-observant teammates and look before you leap.  Similarly, be on the lookout for traps coming from the side stairwell leading from the spawn to B; any Demoman worth their salt (or who has read my last guide) will know how effective sticky-trapping this stairwell and its entryway is.

— IMPORTANT —————————-
You should never run blindly into any new location.  Take the time to listen for the distinctive idle beeping of a sentry.  To adapt a phrase from Three Dog:  Beep-beep-beepity means slow your ass on down, kids. The number of beeps will tell you what level it is.  If you hear sentry fire or see one of your comrades’ names pop up on the death report after a sentry icon, you should know what sort of threat likely lays ahead.  You are given these cues from the game for a reason.  Use them.  Figure 2.a shows a worthwhile scouting spot where you can view all the possible locations a sentry can be at.
————————————————
Some Engineers also like to place sentries on the front ledge that faces both BLU’s exit into B territory and the aforementioned dropdown (topmost arrow in fig 2.a).  It’s a good way for proactive Engineers anticipating a loss at A to pin down the advancing BLUs and buy their team some valuable respawn and setup time on B.  Expect this.  Unfortunately it’s a bad thing to be trapped by this sort of sentry placement in the dropdown.  It’s nigh impossible to get a good firing solution without taking damage and you’ll probably die if you can’t run right to the main BLU doorway fast enough.  Such a sentry can be taken out if you attack it from the scouting area/BLU Sniper deck.

If you take the stairwell to the BLU Sniper deck, you have the benefit of being able to lob stickies and grenades into the field at the opposing REDs and give your team the cover they need to advance through the trench.  You also become vulnerable to all kinds of weapons fire.  Fortunately only Demomen, Soldiers, and Scouts could possibly close with you up there, and you’d be able to see all of them coming unless they flank you from the stairwell itself.  Keep the shots coming and suppress any Engineers you might see trying to set up more buildings.  Target their Medics and force them to seek cover.  Just like BLU has but one direction they can file into the B area, so does RED.  If the coast becomes clear, you must secure that one entryway.  Fortunately it’s enclosed enough to concentrate a carpet of sticky bombs and make RED deal with them.

Demomen, Soldiers, and Snipers all love the RED Sniper loft that fronts their spawn access doorway and overlooks the control point.  If you see movement up in its windows, throw some bombs up into it to kill any enemy or force them to leave their roost.  As long as you control that entry corridor for RED (remember about controlling the grounds around the control point, not just the cap itself), you should have no problem.

Congratulations, the Perimeter is yours! It’s time to push to their final exit and lock them in for good. Ensure that there’s no enemies waiting on the hill behind B to destroy you or your teammates when they come around the corner.  Then let’s move on, boyo; the job’s not even half over yet…

Basin C: Lock ‘em In..

Image-DVHT_SteelO_05

Figure 3.a

C Basin is a gift to BLU.  BLU owns the high offensive ground and RED’s gotta fire up at the enemy if they want to stop them on the basin wall.  Spies can infiltrate easily, and sentries trade firing effectiveness for vulnerability.

The base can be properly infiltrated at multiple points.  BLU can enter via the high wall’s VERY slow gate, or, take the fast track through the base to come out at one of the other two exits (fig 3.a). With luck RED will be in disarray after failing to secure B, which means you can scout ahead to C hopefully before RED’s full strength respawns.  However, don’t get careless and forget to sentry-check. As per the RED Demoman Steel Defense Guide, be mindful of exits into this area; enemy Demos may have them trapped.  Especially THIS nasty location.

The gate immediately behind B cap is the readiest access to C, but by no means the fastest immediately after capping B, due to the slow gate that opens atop that hill.  Because your offensive duty is to lock RED out of C area until your team can come in force to assist you, it is imperative that you get to the capture area ASAP to determine its vulnerability and, if possible, secure it.

Fortunately, this place is a biatch for RED to defend with sentries.  See fig 3.a: BLU can have high ground at one end and no well-guarded RED sentry can cover all ground; It would eventually fall to a concerted push from BLU. You need to make sure those sentries are gone at the start of it.  Edging and long-distance pineapple shots come in handy here.

Image-DVHT_SteelO_06

Figure 3.b

If you find yourself in a position to lock down C, here’s a useful trap tactic to employ.  My confusingly scribbled-on figure 3.b shows you two useful options for sticky-trapping C access for RED:  The Visible Sticky Shunt, or the Hidden Sticky Trap.  Visible stickies are a clear sign of danger to your enemy, and chances are good that instead of taking the time to shoot or blow your stickies away so they can keep running out the left, they will instead glance at them and run the other way.  The deterrence of visible bombs shunts the enemy right into the path of stickies you have hidden in a seemingly free spot.  Novice to moderately-skilled-and-rushing players often fall for this.

The hidden sticky trap is self-explanatory and pretty much a repeat of the means employed to lock down A cap.  Both tactics rely on your bomb placement and creativity as a Demoman (which is why I find it amusing when people complain about Demomen being brainless bomb-spammers, but I digress).  Position yourself at the knee-high guard rail (which is where figure 3.b was taken from) as this will give you moderate shielding on your right, as well as window visibility into RED’s spawn corridor, granting advanced warning of when the enemy is coming from there.  Also, beware of spies and flanking enemies from the B-C and E-C entryways; just s RED sometimes can’t watch all the entryways, BLU capturing can’t either!

If you’re able to secure this area with the aid of your team, congratulations! RED is successfully locked inside their own base, where they will tighten their hold on D and E. It’s time to loosen their grip, boyos…

That will do it for now.  Come back next time where we’ll examine multi-angle approaches to freeing D and E from RED! Feedback for The DemoVixen’s How-To is totally welcome either here or on Niko’s Steam Communities profile page.

- Voop Out

The Furry Pound Newsletter: February 2010

by Sekh765 on February 18th, 2010

TFP February 2010 Newsletter!

Hey everyone, time for my second installment of the TFP Newsletter, little late this month since we have been working on some important things which I will go into greater detail below. Hope everyone is having a great month, and hopefully some of the things below will make it more interesting.

 

Upcoming Server Events:

Player Teacher Nights for February: No game play mods this month, as the month is a little shorter and we decided to let prophunt run for a few extra weeks since it was so popular. So this month we have two separate players who want to give a lecture of sorts on their preferred classes. The two nights, with dates to be announced soon are, Pyro Night hosted by Moderator Anti-Austin, full of interesting tricks on how to best ambush and incinerate various classes. and,  Scout Night hosted by Zareth, who will hopefully shed some light on why the scout is so hyper.

 

Upcoming TF2 Server Changes:

Alright, so here’s our big changes.

We know many players are experiencing the lag issues on servers 1/2/4. This is caused by a few things, most of them are caused by the number of people attempting to join these servers instead of the others. In an attempt to alleviate this issue as well as provide our players with more servers to spread themselves across, We are initiating the following changes.

Server #6 will be moving to the Americas. It has come to our attention that the European players simply play on servers 1/2/4 anyways instead of #6, so we will be moving #6 to a to be decided area of the United States, and keeping its config, so it will be a stock server the same as #4, but keeping No Crit and No Spread. Hopefully this will give people more stock options, as well as a more agreeable ping for this interested in a No crit server.

Next big change is that Server #5 will no longer be members only except during events, or when we decide that it needs to be. It will keep all other settings, effectively making it a clone of #1/2. This should give people more options for custom style servers that seem to be so popular amongst our players. #5 has been empty except during events, so this change shouldn’t affect people much.

Map Changes – We will be implementing a change in map rotation soon to remove maps that simply aren’t being played, or kill servers when they appear because of dislike. There will be a vote on the maps to be removed on the forums once we decide on a final list, so if you really want a map removed, or kept, you will need to register on the forums and make your opinions known. This change will extend to certain stock maps from the custom servers (1/2/5), since there are certain stock maps that empty the servers out.

 

New Server/Game

In response to the recent interest in a new game for TFP, we began a search for what people might be interested in last month. After reading through the posts, we are ready to try our latest idea in Non-TF2 games. We will be adding a new server to our collection which will only be used for HL2 Source Mods. This server will rotate every 2 – 3 weeks to a new Mod which will be decided by player interest. After a mod has been played awhile, an announcement will be made and players can download the next mod in the rotation and play that for awhile. Hopefully we can keep interest up through varying the play style of each mod. We will be running this server as long as interest is maintained in the servers style.

Players with interesting new ideas on which sourcemods we should try are encouraged to post in our thread regarding future TFP games located here: http://www.hiddendisguises.com/Forums/viewtopic.php?f=30&t=1662

First Mod – The first mod we will be running is the recently released over Steam – Pirates, Vikings, and Knights II. It has a similar playstyle to TF2 in that it is a team based game with humorous classes and interesting maps. I highly suggest downloading it and trying it out with us, if you don’t know what it is, try watching the video below!


http://www.youtube.com/watch?v=SoK9kGZVZlE

 

Members of the Month

Renamed to members of the month as it’s not based on actually playing.

The award goes to..

Gami/Axel – For helping keep new players informed on the rules of the chat room and deal with the people who decide they simply don’t want to play nice with the rules. Thanks for the assistance guys, its much easier on us to not have to watch over it every second of the day.

Honorable Mention

Munch – Munch gets an honorable mention for being the first person to suggest PVK2 as a mod we could try on the forums, although he wasn’t the only person to do so, he was the first to post it. Thanks for the info Munch, hopefully it works out well this month!

 

Mailbag Posting

So this month, the mailbag is dominated by a single person. Someone so insane that they have an entire section dedicated to them. I thought of editing this up into some sort of epic story, but decided instead that simply giving you the pastebin and a simple description was the only way to do this justice. You will simply have to make your own opinions on the insanity that is this man.

Some names redacted by request of the people that sent the logs to us. Name of the guilty changed. Entire thing had to be pastebinned as it was far too long for this simple newsletter.

The First Signs – This was the first thing we received from this person, it was totally out of nowhere, hence the confusion.

http://pastebin.com/fca7260b

The Confrontation – Here he was requesting information about his ban. We attempted to inform him of it, and it kind of…went downhill from there.

http://pastebin.com/f73bc321c

The Tragic Truth – The truth comes out, plus more insanity. Insanity the likes of which I have never before seen. Warning – Super long.

http://pastebin.com/f3c78bfac

tl;dr version – We had an insane kid who thought he was a super spy in a hacker shadow war, complete with super computers such as NOVASTRIKE who wanted us to believe that his phishing attempts for account information where not him at all, but instead some sort of crazy super hacker who was stealing his account information in an attempt to destroy steam. Or c4 a house. Or something. Just read the thing. It’s worth it.

 

The Future!

There are a lot of changes this time around, so the future is mainly just making sure we don’t break anything with all the different things we have done this month. We are looking into a possible Randomizer event for TF2, as well as working more on the TFP Achievements. More information on those two things in March.

Well, that’s that for the February newsletter, hopefully it helped clear up some things as well as give you guys some information on the exciting new changes we are putting through. Same as last month, comments are always appreciated either on the forums or on the announcement thread.

 

Sekh the Scribe Burd.

The Furry Pound Newsletter: Jan 2010

by Sekh765 on January 16th, 2010

TFP January 2010 Newsletter!


Hey folks, I’m going to try to put together a newsletter for the servers every month full of interesting and new things that are coming to the servers, upcoming events, and a mailbag of….things, that we in the admin staff receive on a daily basis. So lets get things started!

Upcoming Server Events:

Prophunt: Prophunt has been rescheduled for the 22nd of January through whenever people get tired of it. We had to cancel it because Valve pushed through the WAR update during our scheduled time. The instructions will be posted in a separate post, though you if you don’t know what prophunt is, I suggest viewing this video!

http://www.youtube.com/watch?v=M9U8q30UmeU

Upcoming Server Changes:

We will be experimenting with a new Scramble plugin for the servers to alleviate the problems with stacking as well as people forcing autobalance through spectate. The new plugin will protect certain classes from being force autobalanced (such as medics with an ubercharge), and will not allow players who are autobalanced to join spectate until the round is over. Players will still be able to rejoin a team if it will not force an autobalance, the plugin will simply prevent players from spectating to force autobalance.

The new plugin will use varying parameters on how to determine if the server needs a scramble, as well as allowing for the traditional vote of “stt” (now named scramble) to prompt one as well. Once we have the plugin working, it will be pushed through to all servers. Comments on how well it works are encouraged on the forums.

Players of the Month

So I’m trying a new thing, just to give a thank you to players who have helped us out here with various problems with the servers. Player of the Month awards will go to people that help the Admin staff out with things, not to ingame skill.

First award goes to..

Biofreak – For catching 2 speedhackers and numerous trolls on demos and providing fast reports with steam ID’s to the admin staff. Good work keeping server #3 safe for the rest of the players! Thanks from all of us in the staff!

The second award goes to…

iller – For finding and documenting a new STT plugin which we have been searching for desperately to try and alleviate complaints of stacking. This is the plugin being tested later this week! Thanks again iller! Hopefully it works out properly!

Final award for this month goes to…

The crew of players who helped us test the extremely boring STT plugin that we have implemented across the servers. Thanks a lot everyone that came, especially Snippo, Articwuffeh, John the dragon and Devvy for staying to the final anti-climactic ending.

Mailbag Posting

So we thought it might be funny to drop some of the mail we receive from permabanned players and the stupid things they say for you guys to see some of the stupidity we have to deal with. Names have been removed where applicable.

So first up is something that was posted on the forums. After being banned for trolling for 3 or 4 months constantly, someone decided they were going to “get 4chan to destroy us”. As ridiculous as this is, we kept an eye on it and beefed up server security. Eventually he came back to post the link to his 4chan thread with the line “Say goodbye to TFP”. This is the final page before it was deleted from 4chan and he was banned for 3 days. Enjoy.

http://www.thefurrypound.org/asdasd/185761458.htm

Next is a reply we got from someone who thought it would be fun to spawn camp the doors on Steel. Now keep in mind, that the poster was simply warned, and after they continued, kicked a single time. No tempban, just kicked and told to read the rules. This was the results. I’ll post pieces of it as they were something like 12 pages long. This was the first PM we received, complete with commentary by myself to clear up some things.

http://i79.photobucket.com/albums/j158/ … ntary1.jpg

After a long bout of arguing over…really nothing, he was eventually banned for his trouble of being completely crazy. This was his final reply though, saved for your enjoyment.

http://i79.photobucket.com/albums/j158/ … ntary2.png

He was subsequently banned and indeed made good on his promise to use proxy servers to circumvent his ban and harass the forums…for all of 5 minutes before we turned on Administrators must approve new members at which point he cried foul and disappeared.

The Future!

So this final section is for things we are looking into for the future. Things in this section are VERY much in the planning/idea stage. They might never work, we still have to see if the coding in TF2 works, or talk with outside sources on how to get them to function properly, but I thought I’d share with you guys some of our ideas we are working on.

Player Teacher Nights Return!

We are bringing back player teacher nights at the request of some of our members! We will be scheduling a Scout night, hosted by Zareth, and a Pyro night hosted by our moderator Austin for players to learn interesting and tricky strategies involving these classes. Any other players interested in hosting their own teacher nights are encouraged to send either Sekh or Jinx a private message regarding the class in question. Times will be posted later this month.

We are looking into various things to make our servers more interesting. Some sort of TFP tournament is a current idea for our more competitively oriented players. Also looking into the possibility of a TFP DJ system for a player to guide music on the servers (optional of course, we wouldn’t force our terrible music choices onto people that didn’t want them.) We are looking into the possibility of a Randomizer event in the future, as scouts with miniguns is just too funny to pass up. I’m personally looking into the creation of some sort of dropbox for suggestions/ideas that people might have as well. We are also looking into expanding TFP into new games, anyone with interesting server ideas drop a line on the forum post that will be linked to this newsletter!

Finally, our biggest planned update is something we aren’t prepared to reveal until we are sure we can get it to work, but the member helping us is just too excited and so I thought I’d throw out some teaser images. BEHOLD!

Anyways! That’s it for this month, drop us a line here if you like the Newsletter and want to see it continued next month.

- Sekh the Scribe Burd.

November RMF Event!

by Sekh765 on November 7th, 2009

Alright friends! Here is the detailed instructions on how to set yourself up to enjoy the RMF Pack to the fullest!

First, you need to bind the command to access the spawn menu to a button. Enter this in console, and replace K with whatever button you like. [bind "k" rmf_menu] or simply type !r every time you die, but this can get rather tedious.

This will open up a menu for your class, with a list of abilities. Heres a very brief description of each so you know what you’re getting into! When you select an ability be sure to read the instructions it gives you, as some are triggered by taunts. You can only have one ability active at a time! If you want to change your ability without suiciding, return to spawn, switch to another class, then switch back to your original class and bring up the menu again.

—–
The Abilities!

*Scout
Spike Shoes – Goomba Stomp your Opponents! Stuns players if you land on their heads.

*Soldier
Jump Boots – Special shoes prevent you from taking anything more than minor rocket jump damage, perfect for bouncing off walls!
Adrenalin Dash – Charge your enemy and send them flying around with the soldiers dash attack!
Homing Rocket – Set down your shovel, then stand back and launch rockets from over the horizon to rain death down on a target!

*Pyro
Flare Firework – Push your opponents around with this ranged airburst in the form of a firework!
Disguise Jutsu – That barrel’s a… pyro?! The Pyro can now hide in plain view, and this means bad things for all.
After Burner – First disguising Pyros and now flying Pyros? Light your opponents on fire as you fly above their head. Even the Engineer will be jealous.
Burnsday Present – Look! Pyro is giving thanks by giving everyone presents! They might be filled with napalm… but they’re still presents!

*Demoman
Sticky Flash – Breach and Clear with the Demoman’s flashbang stickies. The more you have the more blinded your opponent will be!
Drunk Bomb – Ka-BOOOOOOM! You just have to see this one to believe it.

*Heavy
Delicious Sandvich – Get Critical, recieve Delicious Sandvich. Now with 2x as much ham!
Centrifuge Rotor – In a manner that defies all science, the heavy is now heavier than a Black Hole. Just try and airburst him.

*Medic
Uber Transplant – Need to help another medic get his uber faster! Now you can just give him your own energy!
Doping Injection – If the medics current healing isn’t fast enough for you, Go Wolverine style with the Doping injection!
Styptic – As a medic, we all know its your job to help others. But what about yourself? Now you can use your own uber charge energy to heal yourself!
Supercharger – Fairly simple, for those “Pure” medics who just want their ubers as fast as they can get them.
Flying Doctor – Don’t you hate it when you’re healing a demoman or soldier and they just go flying off? Now they can’t! Because you’re coming along for the ride!

*Sniper
Marking Shot – It’s like an admin beacon, but anyone can do it!
Curving Arrow – Pull a William Tell and steer your arrows where you want them, if you’re talented enough!

*Engineer
Metal Hopper – Supercharged Exploding Dispenser Jumps. ’nuff said.
Reverse Engineer – Tired of spies sapping your teleporters? Now you can just teleport back through it and whack them in the head!
Sleep Switch – We all know the sound of a sentry, with its little beeping noise. With the sleep switch, bring back the stealth of the sentry! The sentry will also slowly repair itself whilst turned off!

*Spy
Sapper Throw – Yes, now even you can be like the spy in Meet the Spy, with the added bonus of shorting out cloaks!

Here is a video of most of the abilities in action as well, for those of you that want to see to believe!

RMF Ability Pack

Server Information

> TFP #5

> TFP #6

Read up and enjoy yourselves!

- The Burd

the-haunted-pound-2009-weekend-1-in-detail

The Haunted Pound 2009: Weekend 1 in Detail!

by NikkyVix on October 22nd, 2009

It’s that time of the year again!

We’re bringing Halloween fun back with the Haunted Pound 2009! Witness the return of last year’s server-filling TF2 Sourcemod hit: Zombie Fortress! Now with more maps to play (and more stable server behavior this time! Really!). Starting this Friday evening and ending late Sunday evening, Three TFP servers shall be password-locked for you and those you invite, specifically hosting ZF and any maps we add for the event.

Additionally, one of the most unique payload race maps you will ever play has manifested itself into our playlist: PLR Animus, by Kim “Fearlezz” Nehzaty.  Exclusive for this event, getting this cart to move will need you to put some serious SOUL into it!

And as a little bonus for our alternative gamers, we’re bringing our Left 4 Dead servers back up for a special darling custom map favorite of TFP’s admins:  Night Terror! Spend an evening of fright in the Director’s twisted haunted house and movie recreations; the D’s just DYING to drop you in!

Our Killing Floor offerings are also still live.

It’s gonna be one hell of a night! See you there!
———————————————————–
CONNECTION DETAILS:
Team Fortress 2

  • TFP #2 CST US  (password: zombfurries)
  • TFP #5 EST US Members-Only  (password: zombfurries)
  • TFP #6 EU  (password: zombfurries)

Left 4 Dead
To find our server when searching, you must first enable and open your game console, then enter this key whenever you start Left 4 Dead:
sv_search_key tfp
Server password: zombfurries

Killing Floor
Normal: 74.93.99.237:7707
Hard: 74.93.99.237:27032

———————————————————-
THE STUFF YOU MIGHT WANT TO PRE-DOWNLOAD:

Haunted Fortress 2009 Map Pack -  (61MB 7zip)  If you want to have the maps pre-downloaded before the event, use this link.  (Alternate Download Link )

Night Terror -  (141MB RAR)  You will need this if you wish to play the Night Terror custom campaign.

tf2-tactics

TF2 Tactics

by DrJones on October 7th, 2009

A new blog has appeared recently that amasses all sorts of tips, tricks and tutorials on how to effectively play the game. This blog is called TF2 Tactics and can be found here.

More recently, they have released a video of their own, showing why FOV (field-of-view) is important. You can check it out here. It is not the first one, however, check out christianmalazarte’s Youtube channel.

haunted-pound-2009-whatchu-want-dog

Haunted Pound 2009: What’chu Want, Dog?

by NikkyVix on October 1st, 2009

It’s closing in on that time again!

Many of our older denizens will remember last year’s Haunted Fortress event, held Halloween night.  It involved converting two of our servers to use maplists and mods geared towards the then-new Zombie Fortress SourceMOD plug-in for TF2.  Much fun was had (and hilarious videos made).  Well, the occasion approaches us again!

We on the staff have our own intentions of what we’d like to put together for this Halloween.  What I’d like to hear is what you, our sparky li’l zerglings, would be fun events, mods, or ideas to propose for the hallows weekend.  Are there maps or specific mods you played on other servers which you would like us to consider using? How about other games, like the ever-popular Left 4 Dead?  Please drop a comment with your ideas in the comments section of this post, or in the following places:

Our forum thread:

Right over here!

Our Steam Communities announcement:

It’s over there!

We want this input to be open to as many people as possible.  As the time draws near, you’ll hear more info on its development.

- Voop Out